FILE NO. 0098 · Recovered 2003 · 292 KB
Gold Miner
Intake report
RecoveredSpecimen 0098 — Gold Miner — dates to the early Flash era and is filed under unclassifiable phenomena. The name GameRival appears on the intake form. The Bureau restored it from the Internet Archive's holdings for immediate, unlimited public use.
Assessment: suitable for short recesses. Known side effects include mild nostalgia. Circulation records show steady public interest in this file.
Original label: In Gold Miner the player needs to explore mines containing gold, rocks, diamonds, foxes and other objects that are worth money. He needs to catch these objects so that money will appear, allowing the player to proceed to the next level. In every level, the player has only one minute to catch them. If the player fails to collect enough money, the game is over. Gold and diamonds yield the player more money than simple rocks. The foxes are worth a small amount, but if they have a diamond their value increases. There are also bags that contain random items - random amounts of money, dynamite needed to bomb rocks preventing the player from catching gold and diamonds, or a power-up allowing the player to catch objects very fast. In addition, there are TNT barrels, which explode and damage everyt
Curator’s note: any high scores achieved are legally yours to brag about.
Filed under: Curiosities








